<< Dilbert: The end of the road | Home | iOS7 - At last some real usability improvements. >>

Limbo

So, I'm not going to write the umpteenth review of Limbo, the game by PlayDead. There are plenty already. But one thing bothers me about this game.

Well, it's great. Not in the game itself but the mise-en-scène, the universe, ambiance. The graphics are stunning, the music bewitching, the whole thing nightmarish. It's not about game controls or maneuverability, it's about the journey this little boy will take. And of course, when you're done, you wish there was more.

And why not? I'm sure that with the success they had they got their money's worth from Limbo. So why is there nothing more than this? Because for all the praise Limbo gets, there is one downside: the game is done quickly, very quickly. And I'm fine with this. I understand PlayDead was a small company with not much resources. And they did well.

So I hear here and there that they sold the rights to some big firm which will invest heavily into a 3D-based sequel. Which I don't want. I mean, it might be great and all, I'm sure, but that's not what I want right now. What I want is more of the same. Let's say he's now unsure about the fate of his little brother, and let's start over the whole thing! The same game, with more levels, more forest, more villages more factories, more hotels, more rain, more floodings, more spiders (but less gravity jumps please.)

Why not? Angry Birds did exactly that. The Rio edition or the Seasons edition was exactly that: More of the same. Sure, a couple more musics, a few twitches into the game engine, a couple of new monsters. But the core game is the exact same. Why can't they do that with Limbo? As I said, the game is not great because of its levels or controls, but about the universe it plunges the player in. We want more of that!

All in all, there is one thing I want to say now that I'm done with Limbo:

Moar! Gimme moar!

Home